// button1- // // This is a simple application that demonstrates placing a single button on // a form and capturing the button click event. Pressing the button terminates // the application and closes the app's window. // // This version of the program implements the button manually, without using the // wForm..endwForm macro (the HOWL declarative language). program button1; #linker( "comdlg32.lib" ) #linker( "comctl32.lib" ) ?compileAll := true; ?@NoDisplay := true; ?@NoStackAlign := true; #includeOnce( "stdlib.hhf" ) #includeOnce( "howl.hhf" ) const applicationName := "Button #1"; formX := w.CW_USEDEFAULT; // Let Windows position this guy formY := w.CW_USEDEFAULT; formW := 600; formH := 600; static align( 4 ); bkgBrush_g :dword; bkgColor_g :dword; type // Create a new class for our main application window. // All application forms must be derived from wForm_t: mainAppWindow_t: class inherits( wForm_t ); // We have to add VAR declarations for all our widgets // here. So include a definition for the wPushButton // we're going to create: var button :wPushButton_p; // We need to override these (actually, onClose is the // only one that is important): override method onClose; override method onCreate; // Every main application window must have a // constructor with the following prototype: procedure create_mainAppWindow ( caption :string; exStyle :dword; style :dword; parent :dword; x :dword; y :dword; width :dword; height :dword; bkgClr :dword; visible :boolean ); endclass; mainAppWindow_p :pointer to mainAppWindow_t; // Must have the following declarations in all (manually written) HOWL apps: static vmt( mainAppWindow_t ); mainAppWindow: mainAppWindow_t; pmainAppWindow: mainAppWindow_p := &mainAppWindow; // Here is the onClick event handler for the button we're adding to the form. // For this app, the onClick handler simply quits the program. proc onClick:widgetProc; begin onClick; // Quit the app: w.PostQuitMessage( 0 ); end onClick; // Here is the constructor we must supply for the mainAppWindow class: procedure mainAppWindow_t.create_mainAppWindow ( caption :string; exStyle :dword; style :dword; parent :dword; x :dword; y :dword; width :dword; height :dword; bkgClr :dword; visible :boolean ); var main :mainAppWindow_p; begin create_mainAppWindow; push( eax ); push( ebx ); push( ecx ); push( edx ); // Standad main form initialization: // // If a class procedure call (not typical), then allocate storage // for this object: // Standad main form initialization: // // If a class procedure call (not typical), then allocate storage // for this object: if( esi = NULL ) then mem.alloc( @size( mainAppWindow_t )); mov( eax, esi ); mov( true, cl ); else mov( this.wBase_private.onHeap, cl ); endif; // Call the wForm_t constructor to do all the default initialization: (type wForm_t [esi]).create_wForm ( "mainAppWindow", caption, exStyle, style, parent, x, y, width, height, bkgClr, visible ); // Initialize the VMT pointer: mov( &mainAppWindow_t._VMT_, this._pVMT_ ); // Retrieve the onHeap value from above and store it into // the onHeap data field: mov( cl, this.wBase_private.onHeap ); // Preserve "this" because we're about to make an object call // that will overwrite this' value: mov( esi, main ); // We need to create a button and store the pointer to the // new button object in the this.button field on the form: wPushButton_t.create_wPushButton ( "button", // Button name "Quit", // Caption this.handle, // parent window handle 450, // x position 525, // y position 125, // width 25, // height &onClick // "on click" event handler ); mov( esi, eax ); // Save ptr to new button mov( main, esi ); // Retrieve ptr to main app's object mov( eax, this.button ); // Save button pointer. this.insertWidget( eax ); // Add button to wForm's widget list. this.onCreate(); // Be nice, call this guy (even if empty). pop( edx ); pop( ecx ); pop( ebx ); pop( eax ); end create_mainAppWindow; /////////////////////////////////////////////////////////////////////////////// // // // The following is mostly boilerplate code for all apps (about the only thing // you would change is the size of the main app's form) // // /////////////////////////////////////////////////////////////////////////////// // // When the main application window closes, we need to terminate the // application. This overridden method handles that situation. Notice the // override declaration for onClose in the wForm declaration given earlier. // Without that, mainAppWindow_t would default to using the wVisual_t.onClose // method (which does nothing). method mainAppWindow_t.onClose; begin onClose; // Tell the winmain main program that it's time to terminate. // Note that this message will (ultimately) cause the appTerminate // procedure to be called. w.PostQuitMessage( 0 ); end onClose; // The following gets called immediately after the main application // window is created. It must be provided, even if it does nothing. method mainAppWindow_t.onCreate; begin onCreate; end onCreate; // When the application begins execution, the following procedure // is called. This procedure must create the main // application window in order to kick off the execution of the // GUI application: procedure appStart; begin appStart; push( esi ); // Set up the background color (gray) for the form: w.GetSysColor( w.COLOR_MENU ); mov( eax, bkgColor_g ); w.CreateSolidBrush( eax ); mov( eax, bkgBrush_g ); // Create the main application window: mainAppWindow.create_mainAppWindow ( applicationName, // Window title w.WS_EX_CONTROLPARENT, // Need this to support TAB control selection w.WS_OVERLAPPEDWINDOW, // Style NULL, // No parent window formX, // Form x-coordinate formY, // Form y-coordinate formW, // Width formH, // Height bkgColor_g, // Background color true // Make visible on creation ); pop( esi ); end appStart; // appTerminate- // // Called when the application is quitting, giving the app a chance // to clean up after itself. // // Note that this is called *after* the mainAppWindow_t.onClose method // executes (indeed, mainAppWindow_t.onClose, by posting the quit message, // is what actually causes the program to begin terminating, which leads // to the execution of this procedure). procedure appTerminate; begin appTerminate; // Clean up the main application's form. // Note that this will recursively clean up all the widgets on the form. mainAppWindow.destroy(); w.DeleteObject( bkgBrush_g ); end appTerminate; // appException- // // Gives the application the opportunity to clean up before // aborting when an unhandled exception comes along: procedure appException( theException:dword in eax ); begin appException; raise( eax ); end appException; // The main program for a HOWL application must simply // call the HowlMainApp procedure. begin button1; HowlMainApp(); end button1;