// label2- // // This program demonstrates the use of labels and fonts on a form. program label1; #linker( "comdlg32.lib" ) #linker( "comctl32.lib" ) ?@NoDisplay := true; ?@NoStackAlign := true; #includeOnce( "stdlib.hhf" ) #includeOnce( "howl.hhf" ) const applicationName := "Labels #2"; formX := w.CW_USEDEFAULT; // Let Windows position this guy formY := w.CW_USEDEFAULT; formW := 600; formH := 600; static align( 4 ); bkgBrush_g :dword; bkgColor_g :dword; originalString :string := "This is a somewhat long string that will wrap around in the box"; // Forward declarations for the onClick widgetProcs that we're going to // call when an event occurs. proc hideShowText :widgetProc; @forward; proc moveText :widgetProc; @forward; proc resizeText :widgetProc; @forward; proc colorText :widgetProc; @forward; proc changeText :widgetProc; @forward; proc changeFont :widgetProc; @forward; proc onQuit :widgetProc; @forward; // Here's the main form definition for the app: wForm( mainAppWindow ); var theFont :wFont_p; showState :boolean; align(4); wLabel ( label1, originalString, 10, 10, 200, 200, w.DT_LEFT | w.DT_WORDBREAK, RGB( 0, 0, 0 ), bkgColor_g ) wPushButton ( button2, // Field name in mainWindow object "Hide text", // Caption for push button 250, // x position 10, // y position 175, // width 25, // height hideShowText // initial "on click" event handler ) wPushButton ( button3, // Field name in mainWindow object "Move text", // Caption for push button 250, // x position 40, // y position 175, // width 25, // height moveText // initial "on click" event handler ) wPushButton ( button4, // Field name in mainWindow object "Resize text", // Caption for push button 250, // x position 70, // y position 175, // width 25, // height resizeText // initial "on click" event handler ) wPushButton ( button5, // Field name in mainWindow object "Change Color", // Caption for push button 250, // x position 100, // y position 175, // width 25, // height colorText // initial "on click" event handler ) wPushButton ( button6, // Field name in mainWindow object "Change text", // Caption for push button 250, // x position 130, // y position 175, // width 25, // height changeText // initial "on click" event handler ) wPushButton ( button7, // Field name in mainWindow object "Change font", // Caption for push button 250, // x position 160, // y position 175, // width 25, // height changeFont // initial "on click" event handler ) // Place a quit button in the lower-right-hand corner of the form: wPushButton ( quitButton, // Field name in mainWindow object "Quit", // Caption for push button 450, // x position 525, // y position 125, // width 25, // height onQuit // "on click" event handler ) endwForm // Must invoke the following macro to emit the code generated by // the wForm macro: mainAppWindow_implementation(); // The changeFont widget proc will change the label's font. proc changeFont:widgetProc; begin changeFont; mov( mainAppWindow.label1, esi ); (type wLabel_t [esi]).get_font(); if( eax = NULL ) then (type wLabel_t [esi]).set_font( mainAppWindow.theFont ); else (type wLabel_t [esi]).set_font( NULL ); endif; end changeFont; // The changeText widget proc will change the label's text. proc changeText:widgetProc; var aText :string; theText :string; readonly newText :string := "This is the new text to be assigned to the label1 object. " "This one is much longer than the original string " "and it will nearly fill up the entire bounding box " "(large form) when this text is selected into the " "wLabel_t object on the form. It is too long to fit " "entirely into the smaller bounding box for the text object."; begin changeText; mov( mainAppWindow.label1, esi ); (type wLabel_t [esi]).a_get_caption(); mov( eax, aText ); (type wLabel_t [esi]).get_caption(); mov( eax, theText ); // Sanity check on the two functions: assert( str.eq( theText, aText )); if( str.eq( theText, originalString ) ) then (type wLabel_t [esi]).set_caption( newText ); else (type wLabel_t [esi]).set_caption( originalString ); endif; // Must free the storage allocated by a_get_caption: str.free( aText ); end changeText; // The colorText widget proc will change the foreground and background color. proc colorText:widgetProc; begin colorText; mov( mainAppWindow.label1, esi ); (type wLabel_t [esi]).get_bkgColor(); // Call just to verify it works. (type wLabel_t [esi]).get_foreColor(); if( eax = RGB( 0, 0, 0 ) ) then stdout.put( "Changing label color to yellow/red" nl ); (type wLabel_t [esi]).set_foreColor( RGB( 255, 255, 0 ) ); (type wLabel_t [esi]).set_bkgColor( RGB( 255, 0, 0 ) ); else stdout.put( "Changing label color to black/gray" nl ); (type wLabel_t [esi]).set_foreColor( RGB( 0, 0, 0 ) ); (type wLabel_t [esi]).set_bkgColor( bkgColor_g ); endif; end colorText; // The resizeText widget proc will resize label1 between widths 150 and 200. proc resizeText:widgetProc; begin resizeText; mov( mainAppWindow.label1, esi ); (type wLabel_t [esi]).get_width(); if( eax = 200 ) then stdout.put( "Resizing label to width/height 150" nl ); (type wLabel_t [esi]).resize( 150, 150 ); else stdout.put( "Resizing label to width/height 200" nl ); (type wLabel_t [esi]).resize( 200, 200 ); endif; end resizeText; // The moveText widget proc will move label // between y positions 10 and 40. proc moveText:widgetProc; begin moveText; mov( mainAppWindow.label1, esi ); (type wLabel_t [esi]).get_y(); if( eax = 10 ) then stdout.put( "Moving label to y-position 40" nl ); (type wLabel_t [esi]).set_y( 40 ); else stdout.put( "Moving label to y-position 10" nl ); (type wLabel_t [esi]).set_y( 10 ); endif; end moveText; // The hideShowText widget proc will hide and show label1. proc hideShowText:widgetProc; begin hideShowText; mov( thisPtr, esi ); if( mainAppWindow.showState ) then (type wPushButton_t [esi]).set_text( "Hide text" ); mov( false, mainAppWindow.showState ); stdout.put( "Showing label 1" nl ); mov( mainAppWindow.label1, esi ); (type wLabel_t [esi]).show(); else (type wPushButton_t [esi]).set_text( "Show text" ); mov( true, mainAppWindow.showState ); stdout.put( "Hiding label 1" nl ); mov( mainAppWindow.label1, esi ); (type wLabel_t [esi]).hide(); endif; end hideShowText; // Here's the onClick event handler for our quit button on the form. // This handler will simply quit the application: proc onQuit:widgetProc; begin onQuit; // Quit the app: w.PostQuitMessage( 0 ); end onQuit; // We'll use the main application form's onCreate method to initialize // the various buttons on the form. // // This could be done in appStart, but better to leave appStart mainly // as boilerplate code. Also, putting this code here allows us to use // "this" to access the mainAppWindow fields (a minor convenience). method mainAppWindow_t.onCreate; var thisPtr :dword; begin onCreate; mov( esi, thisPtr ); // Initialize the showState data field: mov( false, this.showState ); wFont_t.create_wFont ( "theFont", // name on form. this.handle, // Parent handle "Times New Roman", // typeface name w.FF_ROMAN, // font family 14, // size false, // bold false, // italic false, // underline false, // strikeout false // monospaced ); mov( esi, eax ); mov( thisPtr, esi ); mov( eax, this.theFont ); this.insertWidget( eax ); end onCreate; /////////////////////////////////////////////////////////////////////////////// // // // The following is mostly boilerplate code for all apps (about the only thing // you would change is the size of the main app's form) // // /////////////////////////////////////////////////////////////////////////////// // // When the main application window closes, we need to terminate the // application. This overridden method handles that situation. Notice the // override declaration for onClose in the wForm declaration given earlier. // Without that, mainAppWindow_t would default to using the wVisual_t.onClose // method (which does nothing). method mainAppWindow_t.onClose; begin onClose; // Tell the winmain main program that it's time to terminate. // Note that this message will (ultimately) cause the appTerminate // procedure to be called. w.PostQuitMessage( 0 ); end onClose; // When the application begins execution, the following procedure // is called. This procedure must create the main // application window in order to kick off the execution of the // GUI application: procedure appStart; begin appStart; push( esi ); // Create the main application window: w.GetSysColor( w.COLOR_MENU ); mov( eax, bkgColor_g ); w.CreateSolidBrush( eax ); mov( eax, bkgBrush_g ); mainAppWindow.create_mainAppWindow ( applicationName, // Window title w.WS_EX_CONTROLPARENT, // Need this to support TAB control selection w.WS_OVERLAPPEDWINDOW, // Style NULL, // No parent window formX, // x-coordinate for window. formY, // y-coordinate for window. formW, // Width formH, // Height bkgColor_g, // Background color true // Make visible on creation ); mov( esi, pmainAppWindow ); // Save pointer to main window object. pop( esi ); end appStart; // appTerminate- // // Called when the application is quitting, giving the app a chance // to clean up after itself. // // Note that this is called *after* the mainAppWindow_t.onClose method // executes (indeed, mainAppWindow_t.onClose, by posting the quit message, // is what actually causes the program to begin terminating, which leads // to the execution of this procedure). procedure appTerminate; begin appTerminate; // Clean up the main application's form. // Note that this will recursively clean up all the widgets on the form. mainAppWindow.destroy(); w.DeleteObject( bkgBrush_g ); end appTerminate; // appException- // // Gives the application the opportunity to clean up before // aborting when an unhandled exception comes along: procedure appException( theException:dword in eax ); begin appException; raise( eax ); end appException; // The main program for a HOWL application must simply // call the HowlMainApp procedure. begin label1; HowlMainApp(); end label1;